package client.model;

import javax.vecmath.Quat4d;
import javax.vecmath.Vector3d;

public class Object3D {
	
	private String name;
	private Vector3d position;
	private Quat4d orientation;
	private String vrml;

	public Object3D(String n, Vector3d p, Quat4d o, String v) {
		setName(n);
		setPosition(p);
		setOrientation(o);
		setVrml(v);
	}

	public void setName(String name) {
		this.name = name;
	}

	public String getName() {
		return name;
	}

	public void setPosition(Vector3d position) {
		this.position = position;
	}

	public Vector3d getPosition() {
		return position;
	}

	public void setOrientation(Quat4d orientation) {
		this.orientation = orientation;
	}

	public Quat4d getOrientation() {
		return orientation;
	}

	public void setVrml(String vrml) {
		this.vrml = vrml;
	}

	public String getVrml() {
		return vrml;
	}

}
